Squad & Lineup

Starters, bench and injured reserve, formations, and setting your weekly lineup.

Squad v. Lineup

Your squad is every real player you own. Your lineup is the 11 (XI) players you've selected to play each matchweek. Only your starting XI score fantasy points for you, so choose carefully.

Your squad has three areas. Your starting XI is always 11 players: one goalkeeper and ten outfield players. Everyone else sits on the bench, ready to be swapped in. And your injured reserve slots are extra spots for injured players, so a long-term absence never clogs up a squad place. In a league with a 20-player squad, for example, that's 11 starters and a bench of 9.

Position Balance

You can't fill your squad with nothing but strikers. Leagues set a minimum for each position, and can set maximums too. Having a good mix of players in different positions can give you more options for your weekly lineup, so try to keep a balanced squad.

Formations and your lineup

You can arrange your starting XI into different formations on the pitch. Formations are written as DEFs-MIDs-FWDs, so a 4-4-2 means 4 defenders, 4 midfielders, and 2 forwards. There are 8 different formations to choose from, so you can set up defensively with 5 at the back, or throw an extra forward on hoping to score that hat trick.

Illustration · sample data
  • 4-4-2default

  • 3-4-3

  • 3-5-2

  • 4-3-3

  • 4-5-1

  • 5-2-3

  • 5-3-2

  • 5-4-1

  • Forwards
  • Midfielders
  • Defenders
  • Goalkeeper
Each dot is a player, with the attackers at the top and the goalkeeper at the bottom. A 4-4-2 has four defenders, four midfielders and two forwards.
Illustration · sample data
Formation 4-3-3
FWD
Cunha
FWD
Haaland
FWD
Saka
MID
Fernandes
MID
Palmer
MID
Rice
DEF
James
DEF
Van Dijk
DEF
Maguire
DEF
Wan-Bissaka
GK
Pickford

Bench

MID
Caicedo
FWD
Semenyo
DEF
Gvardiol
GK
Alisson
A lineup in a 4-3-3. Each circle shows a player's position, and the bench waits underneath. Changing formation rearranges your starters for you.

Set Your Weekly Lineups

Your lineup doesn't look after itself, so get into the habit of checking it before each matchweek. You can also plan ahead by copying a lineup you've set up to future matchweeks.

Player Locks

Set your lineup early, because it won't stay open for ever. Once a player takes the pitch in a real match, you can't move them. Lineups lock player by player, not all at once, so you can keep making changes for players who haven't come into the game yet.

Illustration · sample data

Player Starts in Real Life

Locks at kickoff.

  1. Before KickoffCan be moved
  2. After KickoffLocked
  3. Full TimeLocked

Player Subs on Mid-Game

Locks at substitution time.

  1. Before + After KickoffCan be moved
  2. Subs OnLocked
  3. Full TimeLocked

Player Never Gets in the Game

Locks at full time.

  1. Before KickoffCan be moved
  2. After KickoffCan be moved
  3. Full TimeLocked
A starter locks at kickoff, a substitute locks when they come on, and a player who never gets in the game locks at full time.

Players lock based on real life events regardless of if they're in your starting XI, on your bench, or not rostered on a team at all. So plan any roster movements, as well as any adds or drops accordingly.

Injured reserve

When a player picks up a knock, you don't have to necessarily take up a roster slot to keep him. Injured reserve (IR) is the place to park an injured player until he's back. A player can only go on IR while he has an injury; a healthy player can't be moved there, and players left there after recovering get flagged as a roster violation.